Years ago when "shareware" was a big thing, I wrote a do-it-yourself desktop database program. The program sold a lot of copies and a major PC magazine even featured it in an article about database management software. The problem was that I included every feature I could dream up before I released it, to try and make it the most versatile database software on the shareware market. As more people started using it I began to get all kinds of suggestions about things I should have done differently or functions that would be great to add to the program.
The first few changes I made were fairly small, but some of the suggestions people were making on my forum required major re-working of the program code. I ignored some of the "...wouldn't it be great if..." ideas, but there were other changes and additions that really needed to be included. I managed to make the modifications, but it became harder with each new feature I added since the program began to resemble a tire that had been patched too many times. The code got more and more interwoven and testing each new version became almost a full-time process.
With no-code you don't have to worry about "spaghetti code", but you can still end up with a program that doesn't flow well and requires major re-working each time you make a change if you start off with what you believe is a "finished" product. Inevitably, there are going to be some changes and additions needed once other people start using the app. It's much easier to create a clean, well-organized, easy-to-use application if you get feedback from actual users before you try building out the final product.
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